So, I’m a sucker for roleplaying games of all sorts; always have been. I played the first Final Fantasy, back when it really seemed like it might be the last one! Now there are 37, I believe….But I also really enjoy the kind of roleplaying games that allow you to make choices in how you pursue the goals of the game, especially when those choices are reflected in some way in the game world. They don’t have to be huge consequences, necessarily, but I want the game to acknowledge things that I have been doing within it. For example, in Fallout: New Vegas, you can help some factions while harming others, and those you help will greet you differently than those you harmed. In Knights of the Old Republic, you play a Jedi in the Star Wars universe, and you can pursue the light side or dark side of the force. The game plays differently, depending on your choices.
Currently, I am playing a game of this sort, which is called Tyranny. Tyranny was developed by Obsidian, which is the same company that made Fallout: New Vegas. They also made Pillars of Eternity, which I discussed in another article. It’s a company that is known for taking story seriously, and I almost always at least give their roleplaying games a shot because of this. In some cases, they take an existing franchise and push it in a new direction. In others, they create their own universe.
Tyranny is the latter sort of game. It takes place in a world where the Ultimate Evil has already won the day. It’s too late to stop him or her (the question of the Big Baddy’s gender is part of the game). In fact, you helped bring this about, as one of the generals serving the main villain of this world! At the start of the game, you get to make certain decisions about the history of the world, and how conflicts were resolved (by you!). These choices come up during the game itself, and people will respond to you differently because of them. If, for example, you decided to burn down a city that challenged your master’s rule, then when you meet up with people from that city they will be angry at you for doing so. Of course, if you meet up with an enemy of that city, that person might thank you. Choices you make during gameplay have similar effects.
While the story itself doesn’t differ dramatically as a result of all of this, it does add some wonderful flavor to the game. Your choices matter. But what makes Tyranny interesting as a gameworld is the fact that you work for the villain. You must decide what that means. Will you embrace being a villain and terrorize the people you encounter? Will you strike them down in cold blood and increase the fear they feel when they hear your name? Or will you be a kind of Schindler, helping people from within the very organization that threatens them? The choice is yours, and it produces some wonderful moral dilemmas.
I don’t mean to suggest that choosing between cold blooded murder and saving the innocent is a moral dilemma. It isn’t. Murder is immoral. A moral dilemma occurs when you are faced with two or more choices and neither one seems very good. This happens throughout Tyranny, even when you are trying to be as good as possible. There is no way to escape the problem of dirty hands in this game. This really separates it from earlier roleplaying games, such as Bladur’s Gate, where one can play a pure good character and basically act heroic the entire time. In Tyranny, you are serving a bad person, and everyone knows it. You can’t back out of this role, either. You can only make the best of it, whatever that means for you.
While I think Obsidian could have taken this a bit further than they do, the world they have created is interesting, and the moral choices you must make often have weight to them. It’s a fairly dark world, which makes it a good choice for Fall playing, if you are looking for an RPG for Halloween (though, if you haven’t played Costume Quest, check that out too! Or Grim Dawn, if you prefer action RPGs…or even Path of Exile!)